According to Patent Scope, the patent exists due to the possibility that “a user may reach a point in a video game that is seemingly impossible to navigate through or solve”, resulting in the player “quitting the game because the user can find no way to advance”. Essentially, the system would allow for an expert player to assist the struggling player and support them through challenging sections of a videogame.For some players, a system like this could potentially be quicker and more appealing than pulling out their phone and searching for a walkthrough or video guide. When triggered, the system would select from a pool of “experts” and find one that is available to help the struggling player. A system like this could also help to support players with disabilities that might find either the layout or functionality of a game particularly challenging.
The use of the word expert in this patent appears slightly nebulous, however, as the patent suggests that “any player can register as an expert after at least playing a portion of the corresponding gaming application”. In other words, they don’t have to have beaten the game at the time of registering. However, in another scenario the patent suggests that “a player can only register as an expert after reaching a qualification standard”.The concept sounds similar to Sony’s Game Help system that works with the Activity Cards for PS5, which allow you to view videos of how to complete certain game activities. This system, however, would use a real-world person on the end of the line, helping players through the section they were struggling with in real time, and even taking over control of the gameplay if required. It is also reminiscent of Nintendo’s Tip Line from the 1980s, which connected confused gamers with Nintendo experts that could support them to complete games.
Sony has also previously patented a system that could make boss fights easier for those that are frustrated by limited progress and difficulty spikes. It’s worth pointing out that large companies trademark these sorts of systems regularly, so it’s entirely possible that this might never emerge into reality. But given Sony’s recent approach and focus on making games accessible, there may be more to this than meets the eye.
Liam Wiseman is a freelance news writer for IGN. You can follow him on Twitter @liamthewiseman
Jolteon – New Pokemon Snap Wiki Guide – IGN
This page is part of IGN’s New Pokemon Snap Wiki guide and details everything you need to know about finding and photographing Jolteon, which requires you to unlock an alternate route in Outaway Cave. Also learn how to get the 4 star pose of Jolteon, and complete your Jolteon Photodex page.
Looking for something specific? Click the links below to jump to…
How to Photograph Jolteon – Courses
The first alternate route will be pointed out to you once you reach Research Level 2, it’s in the large, open cavern with the waterfall, and Noibat will lead you to it. Use the scanner to take it!
- Take the alternate route to the crystal cave, where you first saw Mawile.
- Once through the tunnel, look straight down as you enter the area with crystals – there are two Carbink and a Mawile below.
- Hit those three Pokemon with Illumina orbs, and Diancie will enter from the right.
- Throw Illumina Orbs at the Diancie so it creates a diamond.
- Doing the above method causes the angry Mawile up ahead to trust you, allowing you to take the route beyond it. You just need to scan that area!
- Once through the pathway, you’ll emerge into a lush, tropical area inside a cave. Look down and to the left to see Jolteon hiding in the foliage.
One Star Jolteon Photo
Just about any photo of common behavior will count as a 1-Star Photo.
Two Star Jolteon Photo
Pokemon will generally perform a 2-Star worthy behavior if you throw a Fluffruit at it or scan it, but there are a variety of unique 2-Star behaviors each Pokemon can perform. Experiment to find out what you can capture!
Three Star Jolteon Photo
We know of two ways to capture the 3-Star photo of Jolteon. It will scratch its ear (like in the photo above) after eating a Fluffruit. You can also photograph it as it jumps out of the brush after tossing Fluffruit at it, though the timing for that is quite specific, so burst photos are recommended.
How to Photograph a Four Star Jolteon
There are two methods to get Jolteon to perform Discharge, the move seen in the screenshot above, which will count as a 4-Star photo. The first method involves simply repeatedly hitting Jolteon with Fluffruit.
Joltik Adjoined Request
The second method involves luring Joltik to Jolteon – it will then jump on Jolteon, causing it to use Discharge. You can’t hit Jolteon repeatedly for the Joltik method to work. Taking a photo of Joltik on top of Jolteon will also complete the Joltik Adjoined Request in New Pokemon Snap.
‘Mad Skills Motocross 3’ Announced with the Greatest Trailer of All Time, Coming to iOS and Android May 25th
We have seen a lot of really crazy and creative trailers for mobile games over the years (10 Balls 7 Cups anyone?), but developer Turborilla is responsible for two of perhaps my most favorite trailers of all time. To back things up a bit, Turborilla brought their original Mad Skills Motocross from PC to mobile way back in early 2011, and I liked it very much. The following year they announced a new game in the series titled Mad Skills BMX with an extremely suggestive and hilarious trailer. In early 2014 they announced a sequel to the original game, Mad Skills Motocross 2, with another amazing trailer where a bunch of people in an old folks’ home get a hold of the game and wild out. Turborilla took a break from silly trailers for the launch of Mad Skills BMX 2 in 2018, though that game’s trailer was still very good as far as trailers go. However, they are returning to form with their announcement of Mad Skills Motocross 3 today and, well, this is probably the best trailer for a mobile game that I’ve seen in my entire life.
If you can’t relate to that trailer in some fashion then you are doing mobile gaming wrong. As you can see from the game portions of that trailer, Mad Skills Motocross 3 is taking after its predecessor Mad Skills BMX 2 and is built using full 3D visuals as opposed to the flat cartoon-ish visuals used in the earlier games in the series. It also looks to offer a similar set of features in terms of a major emphasis on customization and upgrading as well as a multitude of competitive online modes and special events. Mad Skills BMX 2 (and Mad Skills Motocross 2 for that matter) has built up a strong following of players and as such has been extremely well-supported with new content over the years, and I’d expect that is also the plan for Mad Skills Motocross 3 once it arrives. Speaking of arriving, the date for that is set as May 25th, so just two weeks from tomorrow. As a big fan of all the Mad Skills games, I’m super stoked to get my hands on Mad Skills Motocross 3 when it arrives later this month.
In Its 10th Anniversary Year, ‘Tiny Wings’ Gets 5 New Flight School Levels in New Update
If there were to be an iOS gaming Mount Rushmore, Tiny Wings ($1.99) would most certainly be on it. This past February marked the 10th anniversary of the game’s initial release, and creator Andreas Illiger broke a fairly long Twitter silence to make note of the occasion and also proclaim that “More celebration is Coming.” I took that to mean that some sort of update for the game was in the works, and so I sat and waited to see what was to come. And I waited, and waited, and waited. Well, it took almost 3 months, but that “more celebration” has finally arrived and it did indeed take the form of a new update to Tiny Wings. Version 2.3.2 of the game adds the new Manta Island to the Flight School portion of the game, offering up 5 brand new levels to race through. The update also features support for the newest iPads and “bugfixes & polish.”
If you don’t know the full saga of Tiny Wings, well, its entire history is out of the scope of a little news article like this one. However, the main points of interest are our original 2011 review, the massive version 2.0 update that arrived the following year, the Tuna Islands update in 2014, and the arrival of the Apple TV version in late 2016 which coincided with the Guppy Islands levels being added to all versions of the game. The new Manta Islands fills in the previous “Coming Soon” island slot in the menu, so could this mean this is the end of new content updates for Tiny Wings? If that’s the case, I can’t say I’m complaining. I still consider this as close to a perfect iPhone game as there is, and ten years of new updates and features is well beyond what most developers offer for their games on any platform. I’ve said this many times before but Tiny Wings has never ever left my iPhone, and as long as it continues to function, it never ever will.
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