The 14th edition of the Indian Premier League has been postponed as the country battles the second wave of COVID-19. BCCI Secretary Jay Shah has made it clear that safety of each and every person involved with the league was the priority. Speaking to ANI, Shah said that keeping an eye on the current COVID-19 situation, the BCCI and IPL Governing Council decided to postpone the league. “The BCCI and the IPL GC have unanimously decided to postpone the 2021 season till further notice. We don’t wish to compromise the safety of the players, the people involved, the employees, the groundsmen, the match officials, every single person involved,” he said.
SunRisers Hyderabad wicket-keeper Wriddhiman Saha tested positive on Tuesday morning after there were COVID-19 cases in two franchises on Monday.
With Saha testing positive, the game on Tuesday evening between SRH and defending champions Mumbai Indians also needed to be postponed.
This made matters worse as the game between RCB and KKR had already been postponed and the game between CSK and Rajasthan Royals was also set to be called off as the Chennai unit was in strict quarantine.
The BCCI had issued a release on the cases in KKR and said: “Varun Chakravarthy and Sandeep Warrier were found to be positive in the third round of testing in the last four days. All other team members have tested negative for COVID-19.”
Last night on WWE Monday Night RAW, Humberto Carrillo faced Sheamus in a singles match. Around 10 minutes into the bout, Carrillo went for a sunset flip powerbomb to the outside but didn’t seem to execute it as planned.
When Humberto flipped over Sheamus he slipped and couldn’t land on his feet, which caused the Celtic Warrior to drop directly on his left leg. Sheamus’ weight landed directly on Carrillo’s hip, and the match had to be stopped.
Since then, there have been reports that Carrillo was okay backstage. Moreover, Humberto went on to Twitter to address the situation.
Last night was the first time I couldn’t finish a match in my whole wrestling career, but when you push the limits as I do anything can happen in a split of second. This is not over @WWESheamus …. untill next time! #WWERaw
The match had resulted in an abrupt ending and was cut shorter than planned, as Sheamus was given the win.
Carrillo signaled to the camera, as well as to the referee, to indicate that he would not be able to continue. Sheamus also shuffled into position to check in on his opponent before the official decided to call for the bell.
From the looks of their exchange on Twitter, it seems like the rivalry between Sheamus and Carrillo will continue whenever the latter can get back in the ring safely.
Sheamus and Humberto Carrillo’s feud began after WWE WrestleMania
Sheamus defeated Riddle at WrestleMania in April to win the WWE United States Championship. The Celtic Warrior showed up on RAW a week later to give the roster an opportunity in the form of an open challenge.
Carrillo was quick to respond to the challenge by coming out and standing up to Sheamus. The former WWE Champion felt provoked and attacked Carrilo before the match even began.
The following week on WWE RAW, Carrillo got his payback by attacking the Celtic Warrior as soon as he stepped inside the ring. Carrillo continued to be a problem for Sheamus by interfering in his match against Mansoor the following week.
The encounter between the two superstars last night was the first match between the two, and it, unfortunately, had an unexpected ending. Carrillo seemed to be getting a proper push in the form of a WWE United States Championship program.
Hopefully, the injury doesn’t put him on the shelf for long, so we can see him return to action soon to continue his rivalry with Sheamus.
Paris Saint-Germain manager Mauricio Pochettino recently addressed the rumours about a potential transfer for Real Madrid defender and club captain Sergio Ramos.
“Sergio Ramos to PSG? I’m not going to answer because everything can be misinterpreted,” said Pochettino. “Sergio is a Real Madrid player.”
Ramos is currently on a massive salary at Real Madrid and his contract will expire at the end of the season. The Spaniard is said to be interested in a move away from the Los Blancos after Real Madrid president Florentino Perez publicly acknowledged the club’s financial troubles.
Mauricio Pochettino: “Sergio Ramos to PSG? I won’t answer because everything can be misinterpreted… Sergio is a Real Madrid player. But what I can say is that like every team we want to improve in all positions”. 🔵🔴🇪🇸 #PSG@hadrien_grenier
Pochettino, however, chose to remain tight-lipped about a potential move for Ramos. He simply stated that the Parisian outfit is interested in improving in “all positions.”
“But what I can say is that, like any team, we want to improve in all positions,” said Pochettino.
Sergio Ramos has gained legendary status at Real Madrid. The 35-year-old has made 671 appearances for the Los Blancos in 16 years. During that time, Ramos has won 4 Champions League titles, 5 La Liga trophies, and has also won the Copa del Rey twice.
Manager Zinedine Zidane has relied on the Spaniard at the most important stages of the season despite his injury problems.
We want him to stay at Real Madrid: Zinedine Zidane on Sergio Ramos’ future
Earlier this year, Zinedine Zidane was asked about Sergio Ramos’ future at Real Madrid. The Frenchman revealed that he wants his captain to stay at the Bernabeu, but admitted he was uncertain about the player’s future at the club.
“I want to be honest and I have to say I don’t know what’s going to happen with him,” Zidane said in March. “We want him to stay here. He’s always going to be an important player and I want him to remain here, that’s what I’ll say as a coach.”
🚨🌖| Sergio Ramos’ contract negotiations are locked. Ramos would accept a new contract with a 10% pay cut if he gets 2 guaranteed years, but neither side is willing to budge. @marca#rmalive
Ramos is yet to reveal if he has taken a decision on his future. The Los Blancos’ financial situation will play a key role in the Spaniard’s future, but Zidane did not rule out the possibility of him playing till the age of 40.
“Will Ramos play until he’s 40? That is what Sergio has said,” said Zidane. “He is a special player. His intention is already good because he wants to continue playing. Every year, he will know if he is in good shape and, if he is like he is now, of course, he can play until he is 40.”
Muramana bugfix: Kayle’s fire waves now properly apply Muramana’s Shock
W – Electrical Surge
Maximum stacks bonus damage: 10/20/30/40/50 (20 percent AP) (60/70/80/90/100 percent AD) to 20/30/40/50/60 (25 percent AP) (60/70/80/90/100 percent AD)
E – Lucent Singularity
Damage: 60/105/150/195/240 (+60 percent AP) to 60/110/160/210/260 (+65 percent AP)
E – Permafrost
Update – Targeting: 250 for all targets to Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2,500 (this only applies if there is no target directly under your cursor)
Q – Noxian Diplomacy
Damage ratio: 110 percent bonus AD to 100 percent bonus AD
Health: 561 to 530
Health growth: 93 to 95
Q – Prowling Projectile
Base damage: 40/70/100/130/160/190 to 50/80/110/140/170/200
Base empowered damage: 45/85/125/165/205/245 to 60/100/140/180/220/260
W – You and Me!
Ally icon bugfix: Yuumi’s ally’s level icon now properly reverts back to normal when Yuumi detaches from said ally
Passive – Garden of Thorns
Vine Lasher slow: 25 percent to 30 percent
W – Rampant Growth
Cooldown: 20/18/16/14/12 seconds to 18/16/14/12/10 seconds
Health: 350 to 400
Unmake damage ratio: 10 percent to 15 percent
Unmake duration: Four seconds to five seconds
Thirsting Slash healing: 25 percent AD (+8 percent of missing health) to 25 percent AD (+10 percent of missing health)
Combine cost: 1,100 gold to 900 gold
Combat trigger: Dealing damage to enemy champions to Dealing damage to and taking damage from enemy champions
Void Corruption increased damage per second: Two percent, stacking up to five times for a maximum of 10 percent to three percent, stacking up to three times for a maximum of nine percent
Cooldown: 15 seconds to 30 to 10 seconds (based on level)
Bonus movement speed: 40 percent to 60 percent for melee, 25 percent to 40 percent for ranged to 30 percent to 60 percent for melee, 15 percent to 40 percent for ranged
#4. Jungle update
Riot is making some changes to the jungle in Patch 11.10. The devs are “relaxing” camp timers to allow for “more leniency” on pathing through the jungle. Historically, Riot has pushed “PvE prowess,” where the priority is to farm fast to get ahead of the experience curve in the jungle. But this can often lead to players falling behind. The changes in Patch 11.10 aim to counter this.
The devs are also reinstituting an “improved version” of the comeback experience, which kicks in when a jungler is significantly behind in the game. This should help limit the number of games that feel out of hand for a struggling jungler with no path to recovery.
A. Jungle timers and camp gold
Even the fastest clearing junglers have little to no downtime between finishing one camp from the next, according to Riot. The devs’ original intent for this “aggressive respawn timing” was that there’s always an opportunity cost to taking any other action on the map. But the problem with this is junglers never feel like they’ve finished farming and windows to set up ganks are “far few in between.” To combat this, Riot is walking back camp timer respawns from last year’s preseason and matching camp indicators to how players “intuitively play around them.”
Camp respawn timer: Two minutes to two minutes 15 seconds
Camp respawn glowing indicator: 15 seconds before camp spawns to 10 seconds before camp spawns
B. Comeback experience
Setting a jungler behind is usually a team effort resulting from several variables. It’s not just the enemy jungler clearing faster or counter-jungling, according to Riot. The result of falling behind in the jungle has far greater consequences than falling behind in lane.
Riot has introduced a new comeback experience mechanic in Patch 11.10 to give junglers a helping hand. This will only really apply in the “most dire of circumstances.” It won’t make struggling junglers as strong as they would have been if they had never fallen behind in the first place, but it will make a difference.
New effect: Large and epic monsters will grant 50 XP per level below the average level of all players in the game minus one.
Riot is adding some quality-of-life buffs to Smite. Players will no longer have to check their Smite tooltip or buff bar when approaching an epic monster in Patch 11.10. This should make players more equipped to secure objectives.
New: Unsealed Spellbook swap Smite damage: Smite damage now increases after swapping summoner spells twice
New: Smite and any crowd control now breaks Rift Scuttle’s shield before applying damage
Putting omnivamp on jungle items in the preseason, as well as improving clarity, has skewed toward benefiting champions who could clear fast and use the bonus as a health battery as the game went on. Riot is “pulling power” out of omnivamp while increasing the flat restore players get from Smite and reducing jungle camp damage across the board. This should cater to jungle champions that aren’t able to instantly clear a camp.
Omnivamp on jungle items: 10 percent to eight percent
Smite heal from max health: 10 percent to 15 percent
E. Jungle monster camp changes
To top off the jungle changes in Patch 11.10, Riot is adjusting specific jungle camps based on the devs’ “overarching goals.”
Reduce incoming damage from jungle camps to offset the reduced healing from omnivamp
Change jungle monsters’ health to offset the higher Smite damage
Change gold values to offset income lost by spawn timers
F. Jungle camp attack damage
Blue Sentinel: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
Red Brambleback: 82 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
Gromp: 80 to 253 (levels one to 18) to 35 to 105 (levels one to18)
Smaller Murkwolves: 16 to 59 (levels one to 18) to 10 to 30 (levels one to 18)
Crimson Raptor: 20 to 74 (levels one to 18) to 20 to 60 (levels one to 18)
Raptors: 13 to 49 (levels one to 18) to 10 to 30 (levels one to 18)
Bug Krug: 80 to 303 (levels one to 18) to 78 to 234 (levels one to 18)
Medium Krug: 25 to 93 (levels one to 18) to 20 to 60 (levels one to 18)
Mini Krugs: 17 to 63 (levels one to 18) to 13 to 39 (levels one to 18)
G. Jungle camp health
Red Sentinel: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)
Red Brambleback: 1,800 to 3,150 (levels one to 18) to 1,850 to 3,238 (levels one to 18)
Rift Scuttler: 1,000 to 2,066 (levels one to 17) to 1,050 to 2,170 (levels one to 17)
H. Jungle camp gold
Mini Krug: 12 gold to 13 gold
Murkwolf: 55 gold to 65 gold
Gromp: 85 gold to 90 gold
Crimson Raptor: 35 gold to 45 gold
#5. VFX updates
Passive – Icathian Surprise: Reduced noise and improved clarity with regards to the size of the explosion
Basic attack: New missiles and hit effects
Q – Caustic Spittle: New hit effects and a new missile to better represent its actual hitbox
W – Bio-Arcane Barrage: New effects to make Kog’Maw more representative of the Void
E – Void Ooze: New hit effects and a new missile to better represent its actual hitbox
R – Living Artillery: New effects that better represent the hitbox
Base Kog’Maw: Updated character texture
Reindeer Kog’Maw: Added new recolors to all VFX
Deep Sea Kog’Maw: Added new recolors to all VFX
Jurassic Kog’Maw: Added new recolors to all VFX
Lion Dance Kog’Maw: New unique VFX on E; updated R and Q VFX
Pug’Maw: All VFX updated
All other Kog’Maw skins: R updated to show hitbox more clearly
#6. Bug fixes and quality-of-life changes
Updated the width of Pyke’s E – Phantom Undertow’s VFX to better match the hitbox
Fixed a bug where the black ticks in the health bars would go missing
Fixed a bug where Sanguine Blade’s “healing from physical vamp against champions” counter so that it accurately displays the amount of healing the user receives
Aurelion Sol’s Q – Starsurge’s stun and R – Voice of Light’s knock-up are no longer delayed by up to 0.25 seconds
The Rift Herald will no longer spawn the wrong way
Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W – Seastone Trident
When a player completes Cull’s Reap’s minion kill requirement via their ally’s Relic Shield’s Spoils of War, the player now properly gains the 350 gold from Cull
Yone’s Q – Mortal Steel no longer only activates Navori Quickblade at point-blank range
Navori Quickblade now properly triggers when Yasuo uses his E – Sweeping Blade and Q – Steel Tempest combo
If a player’s inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player’s inventory is full
Fixed a bug where melee champions would gain 54 percent bonus attack range from Rapid Firecannon instead of the expected 35 percent
Death’s Dance no longer extends Aspect of the Dragon’s burn damage longer than intended (three seconds)
Fixed a bug where Fiddlesticks’ Passive – A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
Fixed a bug where Akali would deal double E – Shuriken Flip damage if her target was very close to a wall
Vladimir no longer becomes targetable when his W – Sanguine Pool ends after using Zhonya’s Hourglass’ Stasis during the ability